Newest first. Code changes deploy with a 3-minute in-game warning;
content-only changes hot-reload with no restart.
Tooling & fixes wave
2026-08-28 · Essorcal
GM & tester commands
A whole testing kit for walking the world: @clip no-clip (walls, mobs and players;
per-session, always off at login; warps still work) — plus the client-side companion 5.33 testers run
alongside it.
@anywarp — pass any gated doorway: level/mark/path gates, quest-locked warps,
mythic zodiac caves, event caves, arena doors, path-hall class doors, even the quest-item tiles
(Sute's seal, the lava row — nothing gets spent). Every gate still runs and echoes the denial it
waived, so you can verify a gate while walking through it.
@showwarps — a blue pinwheel marker on every warp and scripted doorway of the map,
visible only to you, following you across maps, with a printed list of destinations (quest-locked
ones flagged). @showwarps look <frame> re-skins the markers live.
@quest / @legend — read and write the raw quest registry and legend
marks directly (most chains gate on the legend, not the stage). Companion sheet:
The Quest Registry.
@help finally paginates instead of scrolling off the pane, and
@commands gives the compact index. The whole roster lives on
The @Command Scroll.
Content, quests & world
The leviathan talisman can no longer be lost: using it doesn't eat it anymore (non-consumables
survive u in general), and it refuses to be dropped, sold or traded anywhere but the
pen — the bank still takes it.
Client & UI fixes
The examine tooltip follows the mouse now (the anchor was being read as a row index; it's a
Y pixel).
5.33 terrain: retracted four false "look-alike" object substitutions — the affected tiles draw
their real art again.
Dev & map tools
Visual Map Editor — one-window app with the real 5.33 tile art:
draft saves that never touch the shipped maps, floating minimap, marker layers for spawns/warps/NPCs
with CSV row export, player-view toggle, walkable warps, new-map creation, and an opt-in direct mode
that writes straight into game-data.
re: the map renderer decoded EPF frames and SObj records wrong — fixed, so rendered maps match
the client.
Forever Tree, mob AI & recovered maps
2026-08-26 · snugglezone
Content, quests & world
Bon-Hwa + Forever Tree area — wired the immortal at the Forever Tree: weapon enchant ("My
Weapon," enchants a class weapon to your mark's tier for 200M exp), Shadow Stats past 130
(100M/point on the per-mark/class cap table), and the Il/Ee/Sam-san spike + Sam-san blood tiers
added to the bonded-item set.
Ravens now cast Peck (but the blind effect isn't working).
Alignment quests — the shrine/summit NPCs (join/un-align catechism) via
AlignmentQuest.cs + NPC wiring.
Leviathan quest — should be working for real!
Added maps recovered from RTK — map batch 5800–5996: Dark Forest + instance rooms
(Nagnang/Benitnath cluster).
Combat, spells & mob AI
Mob AI overhaul — aggressive mobs now notice players across the full drawn viewport (+1 tile)
instead of a short square, chase with a full-screen leash (16), and fall into RTK's random "nothing
worked" flail instead of a sideways shuffle when no forward step is open.
Mob stepping also refuses warp tiles.
Rage/Cunning fixed?
Login & accounts
Character creation returns to the main menu.
5.x password change works.
Armor quests & alliances
2026-08-23 · snugglezone
Blessed by the stars + Armor quests added — some of the Sun variants aren't finished due to
dependencies.
Lesser alliances should be working.
Every tree was dropping apples — reduced to only Buya and Kugnae; needs verification for
restriction in the cities.
Proximity broadcasts & fast-move
2026-08-20 · snugglezone
Proximity-limited broadcasts — combat, sound, and spell FX no longer go map-wide; sound uses
RTK's tight SAMEAREA box (±9/±8, edge-shifted), damage bars and animations use the wider AREA box
(±19/±17).
Fast-move persistence (the RE fix) — the client's runtime flag is driven verbatim from the 0x08
stats packet's body[46]; we were sending 0, silently forcing fast-move OFF on every stats refresh.
Now driven from the saved preference, so it sticks when toggled and survives relog.
Buya Library Caverns & the Ice Beast
2026-08-19 · snugglezone
New: Buya Library Caverns — all 5 tiers open via the Buya Library entrance.
New: Ice Beast quest — the full Frost sabre chain is in: Blood, the Nameless Hermit,
Myung-Suck, the lava crossing, and the beast itself.
Blood — no longer a shop; now offers Forget Secret (unlearn any spell/skill).
Combat — mobs now play a visible attack animation on every swing, not just the sound.
Movement — fast-move fixed; the walking stutter (worst mounted / in fresh areas) is gone.
Toggle in options (F10).
New @karma <value|tier> command: set karma exactly or snap to a named tier
(cat, dog, angel, …).
Known issue at the time: cavern mob stats/spawns were misconfigured — fix followed.
Multiplayer visibility & PvP
2026-08-18 · snugglezone
Multiplayer visibility & PvP
See players you walk up to — other players now stream in/out of view exactly like mobs
(viewport-gated + tracked), fixing "can't see users I walk up to until I gate in next to them."
PvP melee — swinging at a player on a PvP map now deals real damage, sharing one live-validated
damage formula between mob and player hits (target AC, positional rear-×2, Harden Body, deduction
all applied).
Arena ghosts — a player killed on a PvP map becomes a hidden, no-clip ghost: invisible to the
living (no corpse-camping), but visible to and blocking other ghosts.
Player collision — two players can no longer share a tile or no-clip through each other.
Cave ambush traps
Hidden ambush tiles in the mythic caves now burst mobs when stepped on and relocate a
replacement trap (under a per-map mob cap), porting RTK's mob_spawn/rabbitTrap/tigerTrap. Warrior
Watchful Eye reveals them; Rogue Spot Traps reveals the combat-trap family. Fall caves leave a
cosmetic "shiver" echo.
Chat & social
Group/clan chat — whisper to !! for party chat and ! for clan chat.
Proximity speech — NPC bubbles, mob talk, and cast shouts now carry only to nearby players
(say ±9/8, shout ±16) instead of map-wide.
Hand item / hand gold (h/H + gold gesture) now fold into the trade
window, with a quest-turn-in hook for NPCs.
Group "Join a group" status stays in sync on form/join/leave/disband.
Items & spells
Mage weapon penalty — mages read a weapon's small-damage range at ~¼ value (live-measured),
plus measured classFactor staircases for warrior/rogue/mage.
Confuse spell — a chance-based aggro reset that can set two adjacent mobs fighting each other;
Amnesia gains a take-hold chance.
Rearrange panes (Shift+C) — swap bag slots and spellbook slots in place.
Options, battle cries & Nagnang
2026-08-17 · snugglezone
Options menu
Magic Effect, Weather Change, and Wisdom now actually do something — and all four synced options
(those three plus Fast Move) now show the correct state, persist across closing/reopening the menu,
and survive relog.
Magic Effect off now suppresses spell graphics and sounds for you.
Wisdom streams periodic gameplay hints into your chat channel (~every 15 min) when on.
Opening the Options menu (F10) no longer dismounts your horse.
Combat
Power-strike battle cries (Berserk's K'YA~!, Whirlwind's Sa-AAA~~!, Assault, Desperate Attack,
Lethal Strike, etc.) now shout overhead instead of dumping into the chat box, and play the swing
animation rather than the spell-cast pose.
Whirlwind and Berserk can now strike other players in PvP areas.
Casting mechanics reworked; melee re-measured; item wards now actually apply.
World & content
Nagnang added to the world map with its warp corridors opened.
New quests: the Dog Linguist and Old Dog dog-spell questlines; trainer secrets are now locked to
their home city.
Spell rebalance: no-cast maps, buff slots, and post-cast costs.
Spawn system overhauled — per-creature respawn times and batched spawn groups.
Drinks now play a sip pose.
Social & misc
Group join/leave notices now go to the status pane instead of the chat box.