Project1998 · tester setup
Walking through walls takes two halves: the server's @clip command,
and a small companion program on your PC. The server half opens water, cliffs, mobs and players — but
the 5.33 client checks building walls on its own, locally, before it even asks the server. The
companion opens that last door. It changes nothing on disk and only acts while its window is open —
close it and your game is instantly back to normal.
@clip answers Unknown command. — the tooling is invisible to
non-testers by design.noclip-companion folder, handed out by the admin (it also lives in the
game repo). Four files: Start-NoClip.bat, Install-Once.bat,
frida_noclip_533.py, README.txt. Keep them together.Install-Once.bat. It installs the one component the companion
needs — Frida, the instrumentation toolkit the script uses to attach to the game.Start-NoClip.bat. A small black window opens and says it
attached to NexusTK.exe. Leave that window open while you play.@clip. Walls open up. Type it again to turn them back off — the
companion watches for the server's No-clip :ON/OFF status line and flips itself to match,
so one command toggles both halves together.Start-NoClip.bat before or after
logging in — it waits for the game and attaches on its own, and if you restart the game it re-attaches
automatically. From a terminal, python frida_noclip_533.py is the same thing.Before the 5.33 client sends a walk, it runs its own collision check against the map's object walls
and refuses the step locally — the server never even sees the attempt, which is why @clip
alone can open terrain but not buildings. Reverse-engineering found the client's single collision
primitive, and the companion hooks it live: while @clip is ON, the check reports
"walkable"; while OFF, the hook stands down entirely (so there's no rubber-banding). It's a live,
in-memory override, not a patch — nothing is written to the game's files, ever.
No. No-clip only actually works when the server lets you through, and that is switched by the
staff-only @clip command per session. On its own, the companion does nothing that lets a
normal player pass real walls — the server still stops them. It's a testing convenience, not an
exploit.
| Symptom | Fix |
|---|---|
@clip says "Unknown command" |
Your character isn't on the tester list yet. Ask the admin to add it, then relog. |
@clip toggles (you see ON/OFF) but walls still block |
The companion window isn't running, or it didn't attach. Start
Start-NoClip.bat and check it says "attached to NexusTK.exe". |
| "Python was NOT found" | Install Python 3 with "Add Python to PATH" ticked, then run
Install-Once.bat again. |
| Antivirus blocks or deletes it | Add an exception for the folder — see the heads-up above. |
| The game crashes on toggle, or nothing happens at all | You're probably on a different client build than the one the companion was made for. Use the client you were given for this server. |