Project1998 · database
Every creature the server knows — stats, behaviour, where it spawns (points, areas, trap and crafting fields, stepped-on ambushes), what it drops and what it casts, with the numbers the server itself enforces. Loot lines roll independently; ★ rares are one slot — at most one per kill, first listed to hit wins. Prot is spell deflection, Lv doubles as evasion, and spawned Vita jitters by up to ±2×(min+max damage). Hover pills, sub-lines and column heads for the mechanics and their sources. The NexusAtlas cross-reference (live site ∪ 2005 archive) flags likely RTK-added creatures — presence proves documentation, not era-correctness.
| Mob | Lv | Vita | Exp | Damage | AC | Hit | Prot | Speed | Respawn | Spawns | Drops | Casts |
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