Project1998 · database

Mobs

Every creature the server knows — stats, behaviour, where it spawns (points, areas, trap and crafting fields, stepped-on ambushes), what it drops and what it casts, with the numbers the server itself enforces. Loot lines roll independently; ★ rares are one slot — at most one per kill, first listed to hit wins. Prot is spell deflection, Lv doubles as evasion, and spawned Vita jitters by up to ±2×(min+max damage). Hover pills, sub-lines and column heads for the mechanics and their sources. The NexusAtlas cross-reference (live site ∪ 2005 archive) flags likely RTK-added creatures — presence proves documentation, not era-correctness.

Mob Lv Vita Exp Damage AC Hit Prot Speed Respawn SpawnsDropsCasts