Project1998 ยท NexusTK revival
Reference material for players, testers, and GMs โ generated against the live server code and updated alongside it. When a sheet and the code disagree, the code wins.
Every chat command the server answers โ searchable, filterable by access tier, with argument shapes and descriptions straight from the command table.
commands.html โEvery persistent quest key a character can carry and every legend mark with its internal key โ
the companion sheet to @quest and @legend.
Every legend mark NexusTK ever inscribed, placed on a real-world timeline — when each first appeared, how many characters carry it, and every run it was re-released in.
legend-marks.html →Every map, rendered with the real client tile art โ clickable warps, spawn overlays, and NPC pins. Walk the whole world from your browser.
atlas.html โEvery spell with class, level, mana, damage formulas and learn costs โ merged from the server's own data files.
spells.html โAll 128 spell-effect animations from the 4.95 client, playing at their real frame delays โ with the spells that draw each one.
effects.html โ2,300+ items with real icons, stats, requirements, prices, and which mobs drop them.
items.html โEvery creature โ stats, spawn locations, drop tables, and the spells they cast.
mobs.html โInstallation and use of the visual map editor โ draft saves, marker layers, test character, corrections export, and publishing edits into the game.
map-editor.html โTester setup for walking through walls โ the one-time Frida install, the per-session
companion window, and how it pairs with @clip.
Session-generated review material โ the era cross-reference findings, fix catalogs, and the mob look-check, snapshotted for the team.
reports.html โWhat changed on the server, newest first โ features, fixes, and tooling as they merge.
patch-notes.html โ